
Smooth and rounded surfaces isn't Sketchup's strong point though.
#Print to scale in sketchup 8 download
I had to download the Roundcorners plugin to achieve the rounded corners. Just to see how it would fit and how rough it would emerge from the process. I had a couple of wheels that I wanted to make for a project I am working on. Like I had written in the digital drawing chapter I am not used to drawing with 3D software. But also very rough prints.Īs with any 3D print you have to start out with a 3D model. In the fablab Amsterdam we get to use the Dutch made Ultimaker. But almost twice as expensive as the before mentioned. Later I would try the expensive frosted-ultra-detail and this material is a lot better. So the "cheap" white-strong-flexible parts would not suffice. Even when painted it would just stand out too much. It was hard to sand and on this small scale the texture would be very visible. When I got my first order in from shapeways I was a little dissappointed about the texture of the materials. Now what I printed was supposed to go with miniature customs. I have used Shapeways a couple of times and I was always amazed at the fact that this was printed instead of molded/casted. Now I was very much looking forward to this. Did I explain I'm worlds worst photographer?! I couldn't take a beautiful picture if it was to safe a kittens life.Īfter some talk about using a EUR15.000,- laser-scanner I decided that I would just give up on 3D scanning.
#Print to scale in sketchup 8 software
Most of the pictures just were to dark or out of focus for the software to use. I'm sure this could work but after defining about a million new refference points and uploading it again to the server (more looking at progress bars.) nothing changed to my model. You get to go back to the pictures and manually define all kinds of refference points. Now the software does offer somewhat of a solution for this. very bad! After an hour of staring at progress bars the model was calculated and came back.

I say attempt as this is all about the quality of your photo's. What the software actually does is upload all the photo's to a central server which will attempt to calculate your model from all the pictures. (Though the web-app is but it's limited). On top of that I had to work it on a windows machine as the software is not available for MacOSX. Using 123D Catch was completely new to me.

We did so in a well lit room, placed the object on a stool and we walked around the object taking the photo's.Īfter importing all the photo's I fired up the software.

"Scanning" was taking 40 - 60 pictures from all different angles. ( See it here on Rick's page) and one very detailed and very textured.
